Vintage Story Mod DB (2024)

Minimal Mapping

when i return for 1.20 i cant wait to use this, for my server idea im going to set up :3. being able to disable world map, but keep mini will be nice =D

Kara10 minutes agoNavarlio Custom Crafts

Degen is the mod conflict with my weird custom ingots? cause those are fairly WIP and i never got around to finishing them. you could probably pull all the files out related to said ingots if needed. when 1.20 starts getting closer, i plan to return more active again and actually finish up the ingots /smelting them and not just doing the weird temp bloomery setup i did.

Kara14 minutes agoExpanded Foods 1.7.0

Fisher900
I'm not sure wild craft trees is updated to work with the new herbium wildcraft versions.

Daovala1 hour agoExpanded Foods 1.7.0

Using the new wildcraft & herbarium just not the most recent update, just haven't gotten around to using their lastest version yet since I run a server, Thanks though. I'll look into running an update to the mods soon

Daovala1 hour agoLithocraft v0.3

Well you might want to make it one page only so it can stand appart from a book. Plus realsticlly there is only like the front and back.

Hydromancerx2 hours agoPlant Materials

if possible, the handbook for the eniwa root slices should state that they are prepared in a bloomery, as i thought it was bugged that i couldn't put it in a crucible

Joblerone2 hours agoRusty Shell

Madman2429 should be fixed for next update :)
TumbleTrash you currently can't cast barrels, you need to smith them

Lastelle3 hours agoOutlaw Mod

I second BanCannon in his request. Spawn rates should be configurable. I'm reviewing this mod for possible use on our server and it's pretty ridiculous that on average 1-3 groups of outlaws spawn in a 1km square. New players will find this almost impossible to play by default, and within 14 days be completely overrun (assuming they stay near the spawn zone). Peace! <><

Secondly, archers should not be 100% accurate aim-bots. There should be some fuzzy logic adding to some degree of inaccuracy, especially since they're supposed to reflect humanoids and not robots. ;2)

Danekjovax :2)

DanekJovax3 hours agoPet AI

Hello!

Loving this mod so far and we've been using it on our server, however, is there a way for other players to feed each other's pets? We have a group that plays a little sporadically with each other and trying to feed one another cats to make sure they don't die or have too low obedience seems impossible at the moment.

Any help would be deeply appreciated!

Pied_Piper4 hours agoPet AI

Hello!

Loving this mod so far and we've been using it on our server, however, is there a way for other players to feed each other's pets? We have a group that plays a little sporadically with each other and trying to feed one another cats to make sure they don't die or have too low obedience seems impossible at the moment.

Any help would be deeply appreciated!

Pied_Piper4 hours agoWildcraft: Fruits and Nuts

Please please please make this mod compatible with Expanded Foods / Culinary Artillery, being able to add these into Pies, Fruit bread etc would make this so much more helpful <3

MarleyMog4 hours agoGree's Blasting Powder

I used the Vintage Story's wiki on how to do mods and since alll I wanted is a recipe, I managed with it.
I'm sorry I can't assist you much beyond there, you might have more luck on the forums.
LeuxSeveN

Greemole5 hours agoExpanded Foods 1.7.0

RobertS42

Probably not. Maybe Salt and Sands, but it could use a liiiittle more work first. I don't use Floral Zones so I don't know what those add.

Daovala

You need the Wildcraft versions that are compatible with Herbarium.

l33tmaan6 hours agoButchering

Currently facing a strange compatibility issue. Killed a moose from the Fauna of the Stone Age: Capreolinae mod, when I go to hang it on a hook, just clicking the hook crashes the game instantly. In the first instance that this happened, the meat did get successfully transferred, but there was no visible meat on the hook, just the prompt to remove the meat. Removing it returned it to my inventory, but clicking on the hook caused an immediate crash again.

here's the specific error: System.Exception: Asset butchering:shapes/butchercreatures/generichuge/large-hanging.json could not be found

AriNemera7 hours agoRusty Shell

How do I craft these, I might be blind but I don't see any way to cast things like the barrel.

TumbleTrash7 hours agoKobold Player Model Port

It appears that the animation for mining with a pickaxe does not end when you stop holding left mouse. Sometimes you can fix it by right clicking with the same pickaxe, sometimes you have to switch to a different object/empty hand and click for a second.

Then again, digging does come naturally. maybe my character is in the right, and IM the one who needs to learn to like mining.

Farrowe8 hours agoMastodon Trunk

I like this trunk! Great for my single player test kitchen world as I play around with cooking recipes. ^_^

OMGDeadtoast9 hours agoGourmand

Parvum I haven't tested compatibility with Expanded Foods. The food achievements are written in a very extensible way. My guess is that most of the expanded foods would be recognized, but they may end up adding more values to the existing achievements, and thus end up with completion bonuses that are too low (too each to achieve). Any feedback from play testing with the mod would be appreciated.

The bigger issue is that Gourmand doesn't have any achievements specifically designed around Expanded Foods. This is the part I really need help on. I haven't used Expanded Foods enough to know what all the mechanics are, and how much the player should be rewarded for trying them (how difficult they are). If you can design some Expanded Foods achievements for me, please use a format similar to the "Food achievements" section of the design doc. Basically:

  1. How does rewarding the player for eating that food make the game richer?
  2. How many points should each food be worth? Players should be rewarded more points based on the difficulty of the food.
  3. A list of example foods that satisfy the achievement.
  4. Should the player be rewarded for completing most of foods in the achievement? If so, after how many? Knowing how many possible values there are helps for setting the completion bonus target.

I can translate that info into the matchers that the Gourmand uses to identify the foods. The matchers a little complicated because many of the foods share the same block code (such as game:bowl-meal) but represent different foods based on the item stack attributes. Also Gourmand has to be able to both match foods and enumerate foods that match achievements, whereas the game never enumerates most of the foods (most pies and meals are not shown in the handbook).

If you're up for it, you can send me the info on Discord. You can find me in the main Vintage Story Discord server.

bluelightning329 hours agoFlexible Tools (a Veinminer, a Magnet, and Other Tools)

I agree with DejFidOFF would love to add this but not a fan of most of the tools this adds. Hopefully a config will get added.

TaffyStars10 hours agoButchering

Is there a known conflict that causes the fauna series to not be compatible? Because none of them in game are giving the option to pick up the corpse, just to butcher them where they fell.

Thanks!

ISawThisComing12 hours ago
Vintage Story Mod DB (2024)

FAQs

Is mod db legal? ›

Mod DB has a permissive approach to what content is allowed on the website, but the types of content forbidden by its terms of use include p*rnographic, defamatory, and obscene content, as well as material that incites crime or hatred, violates intellectual property law under the terms of the copyright law of Australia ...

What mod is vintage story based on? ›

Vintage Story is a fantastic voxel-based hardcore survival game based around an old mod for Minecraft known as TerraFirmaCraft. It has a strong focus on community modding and mod-support.

Is vintage story free? ›

There is a free classic version of the game, but it does not represent the games current state. We do have a generous refund policy, however.

What is vintage story coded in? ›

The game is written in C# using OpenTK and a fork of the ManicDigger game engine. Most of the game's programming was done by Tyron Madlener, with contributions from several open source contributors.

Can you get sued for modding? ›

Summary: Using Officially Approved MODs is Safe

If it turns out to be illegal, there is a risk of being sued for a large amount of damages.

Are mod apks illegal? ›

Installing an Anti-Piracy Software

As a distributor, releasing an altered APK on the internet and allowing other people to download it is illegal. Your intellectual property rights are breached when your APK is decompiled and supplied with a changed version.

Does Vintage Story have lore? ›

Lore books and scrolls are one of the main ways of getting lore in the game. Lore books can be obtained by panning , buying from traders and looting ruins on the surface and underground. Lore scrolls cannot be obtained by panning.

Is Vintage Story procedurally generated? ›

Vintage Story utilizes a great deal of procedural technology to create immensely diverse landscapes, climate conditions, and geological features to always keep exploration fresh and exciting.

Can you use a controller on Vintage Story? ›

It can be used to program a Xbox 360/One controller. For Windows and Mac users, the original Antimicro should be used, for Linux users either Antimicro or Antimicro-X should work, depending on what is available in their repository.

Is vintage story a horror game? ›

Vintage Story is an uncompromising wilderness survival sandbox game inspired by eldritch horror themes.

Can you refund vintage story? ›

Or sign in with one of these services

We offer refunds within 2 weeks of purchase or 10 hours of play time, whichever comes first. However, even if you fall outside those limits you can still request a refund and we'll take a look. In principle, if you don't like our game, then we also don't want to keep your money.

What does Vintage Story run on? ›

Minimum Setup (around 25 FPS on low graphics quality settings, without mods)
Operating SystemLinux, macOS versions 13 or higher, Windows 7 or newer, 64 bit
GraphicsDedicated (e.g. Geforce GT 440) or Integrated graphics from 2016+, e.g. Intel HD Graphics 620, Radeon R5, or similar. OpenGL 3.3 or newer
4 more rows

Are mod games illegal? ›

The act of making mods itself is unlikely to be illegal. Some actions associated with making mods might be illegal: violating a EULA that prohibits modding or decompiling the game (breaking the game license)

Is it legal to use mods? ›

In general, modding a video game for personal use or for non-commercial purposes is often considered legal, as it falls under the category of fair use. However, there are some cases where modding may be illegal or violate the terms of service for a game.

Are mod menus illegal? ›

Using a mod menu always carries a risk of being banned. No mod menu is entirely safe, as it violates the game's terms of service. Understand the risks involved and use mod menus responsibly.

Is mod version safe? ›

Frankly speaking, when it comes to Mod APK of any application, you should never trust it as they are available on a third-party source. These party sources are very harmful to your device. You may have seen the warning or alert message on Android messages when you try to install a third-party application.

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